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ZenGin Reference

Welcome to the open ZenGin reference documentation. This page contains information about file formats used by the ZenGin, an early 2000's game engine developed by Piranha Bytes for the games Gothic and Gothic II.

Prerequisites

To properly understand this documentation, a good understanding of binary data and operations as well as the C programming language is highly useful. Experience with other data exchange formats such as JSON and XML might also be helpful.