SUMMARY Library Reference Overview Getting Started File Type Reference Miscellaneous Migration Guide (v1.2 ➞ v1.3) ZenKit Concepts Archive Cutscene Library Daedalus Script Daedalus VM Font Mesh Model Model Animation Model Hierarchy Model Mesh Model Script Morph Mesh Multi-Resolution Mesh Save Game Texture Virtual File System World ZenGin Reference Overview Datatypes Formats ZenGin Animations ZenGin Scripts Script Binaries Daedalus Bytecode ZenGin Font ZenGin Texture ZenGin Virtual File System ZenGin Archive ZenGin Save Game Objects zCVob zCVobLevelCompo zCVobLight zCVobSpot zCVobStair zCVobStartpoint zCCSCamera zCCamTrj_KeyFrame zCEffect zCVobAnimate zCVobLensFlare zCVobScreenFX zCPFXControler zCEarthquake zCTouchDamage oCTouchDamage oCVob oCMOB oCMobInter oCMobBed oCMobFire oCMobLadder oCMobSwitch oCMobWheel oCMobLockable oCMobContainer oCMobDoor oCItem zCTriggerBase zCCodeMaster zCMessageFilter zCMoverControler zCTriggerUntouch zCTriggerWorldStart zCTrigger zCTriggerList oCTriggerScript oCTriggerChangeLevel oCCSTrigger zCMover zCZone oCZoneMusic oCZoneMusicDefault zCZoneVobFarPlane zCZoneVobFarPlaneDefault zCZoneZFog zCZoneZFogDefault zCVobSound zCVobSoundDaytime zCVisual zCDecal oCSavegameInfo oCInfo oCInfoManager oCLogManager oCLogTopic oCMission oCMissionManager Encodings Binary Binary, Chunked