Textures¶
Loading Textures¶
Example
#include <zenkit-capi/Texture.h>
#include <zenkit-capi/Vfs.h>
int main(int, const char** argv) {
// Load from a file on disk:
ZkTexture* tex = ZkTexture_loadPath("MyTexture.TEX");
ZkTexture_del(tex);
// ... or from a VFS:
ZkVfs* vfs = ZkVfs_new();
ZkVfs_mountDiskHost(vfs, "Textures.vdf", ZkVfsOverwriteBehavior_OLDER);
tex = ZkTexture_loadVfs(vfs, "MyTexture.TEX");
ZkTexture_del(tex);
ZkVfs_del(vfs);
return 0;
}
Example
#include <zenkit/Texture.hh>
#include <zenkit/Stream.hh>
#include <zenkit/Vfs.hh>
int main(int, char const** argv) {
zenkit::Texture tex {};
// Load from a file on disk:
auto r = zenkit::Read::from("MyTexture.TEX");
tex.load(r.get());
// ... or from a VFS
zenkit::Vfs vfs;
vfs.mount_disk("Textures.vdf", zenkit::VfsOverwriteBehavior::OLDER)
r = vfs->find("MyTexture.TEX")->open_read();
tex.load(r.get());
return 0;
}
Example
import dev.gothickit.zenkit.tex.Texture;
import dev.gothickit.zenkit.vfs.Vfs;
import dev.gothickit.zenkit.vfs.VfsOverwriteBehavior;
// Load from a file on disk:
var tex = Texture.load("MyTexture.TEX");
// ... or from a VFS:
var vfs = new Vfs();
vfs.mountDisk("Textures.vdf", VfsOverwriteBehavior.OLDER)
tex = Texture.load(vfs, "MyTexture.TEX");