Meshes¶
Loading Meshes¶
Example
#include <zenkit-capi/Mesh.h>
#include <zenkit-capi/Vfs.h>
int main(int, const char** argv) {
// Load from a file on disk:
ZkMesh* mesh = ZkMesh_loadPath("MyMesh.MSH");
ZkMesh_del(mesh);
// ... or from a VFS:
ZkVfs* vfs = ZkVfs_new();
ZkVfs_mountDiskHost(vfs, "Meshes.vdf", ZkVfsOverwriteBehavior_OLDER);
mesh = ZkMesh_loadVfs(vfs, "MyMesh.MSH");
ZkMesh_del(mesh);
ZkVfs_del(vfs);
return 0;
}
Example
#include <zenkit/Mesh.hh>
#include <zenkit/Stream.hh>
#include <zenkit/Vfs.hh>
int main(int, char const** argv) {
zenkit::Mesh mesh {};
// Load from a file on disk:
auto r = zenkit::Read::from("MyMesh.MSH");
mesh.load(r.get());
// ... or from a VFS
zenkit::Vfs vfs;
vfs.mount_disk("Meshes.vdf", zenkit::VfsOverwriteBehavior::OLDER)
r = vfs->find("MyMesh.MSH")->open_read();
mesh.load(r.get());
return 0;
}
Example
import dev.gothickit.zenkit.msh.Mesh;
import dev.gothickit.zenkit.vfs.Vfs;
import dev.gothickit.zenkit.vfs.VfsOverwriteBehavior;
// Load from a file on disk:
var mesh = Mesh.load("MyMesh.MSH");
// ... or from a VFS:
var vfs = new Vfs();
vfs.mountDisk("Meshes.vdf", VfsOverwriteBehavior.OLDER)
mesh = Mesh.load(vfs, "MyMesh.MSH");