oCMOB
¶
Quick Infos
Type: Object
Format Name: ZenGin Archive
File Extension: .ZEN
Class Name: oCMOB
Version Identifiers:
— Gothic I: 47105
— Gothic II: 47105
ZenKit Class: VMovableObject
Sources:
— spacerhilfedatei.sph
— gothic-library.ru
A VObject which can optionally be moved and/or carried.
- zCVob
- oCVob
- oCMOB
- MOB
- focusName =
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed =
- owner =
- ownerGuild =
- isDestroyed = FALSE
- MOB
- zCVob
- oCVob
- oCMOB
- MOB
- focusName =
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed =
- owner =
- ownerGuild =
- isDestroyed = FALSE
- MOB
- zCVob
- oCVob
- oCMOB
- MOB
- focusName =
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed =
- owner =
- ownerGuild =
- isDestroyed = FALSE
- MOB
- zCVob
- oCVob
- oCMOB
- MOB
- focusName =
- hitpoints = 0
- damage = 0
- moveable = FALSE
- takeable = FALSE
- focusOverride = FALSE
- soundMaterial = WOOD
- visualDestroyed =
- owner =
- ownerGuild =
- isDestroyed = FALSE
- MOB
Properties¶
focusName
¶
- The name of the object as seen in-game when focusing it.
hitpoints
¶
- The number of hitpoints of the object.
damage
¶
- The damage dealt by the object when being used.
moveable
¶
-
Whether the object can be moved by the player.
False
— The object can not be moved.True
— The object can be moved.
takeable
¶
-
Whether the object can be carried by the player.
False
— The object can not be carried.True
— The object can be carried.
focusOverride
¶
- Unknown.
soundMaterial
¶
-
The sound to play when the object is hit.
WOOD
— Wood.STONE
— Stone.METAL
— Metal.LEATHER
— Leather.CLAY
— Clay.GLAS
— Glass.
visualDestroyed
¶
- The name of the visual to use when the object is destroyed. Behaves like
zCVob:visual
.
owner
¶
- The name of the script instance of the NPC who is the owner of this object.
ownerGuild
¶
- The name of the guild this object belongs to. This name corresponds to the script constant for each guild (i.e.
GIL_BAU
), found inConstants.d
.
isDestroyed
¶
- Unknown.